Create An Awesome Space Rocket Avatar in Illustrator
What? You still don’t have your own avatar? Remedy this situation immediately with this tutorial. We’ll draw a shiny, awesome-looking space rocket in Adobe Illustrator using advanced techniques such as gradient meshes, pattern brushes and opacity masks. We will then add a flare, smoke, clouds and sky to complete a fun illustration. Ready to launch?
Final result:
Here’s what we’re aiming at:

Soundtrack: Psyché Rock
I’ve chosen “Psyché Rock” by Pierre Henry to accompany this tutorial. Not only is it perfect for a space-themed avatar, it’s also the inspiration for the opening theme of Futurama.
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
Step 1: Drawing the hull
Create a blank document, standard maximum icon size is 512 by 512 pixels (for Leopard). Create a vertical guide down the middle and draw the right half of the hull’s profile with the Pen Tool (P):

Copy (Ctrl+C) and paste in front (Ctrl+F) the path. Flip it horizontally then move it over to the left of the guide, snapping to it:

Now window-select the top points, hit Ctrl+J on your keyboard to activate the Join function. A dialog will appear, choose Corner. This way the rocket’s tip will be sharp. No respectable space rocket has a rounded tip!

Now join the bottom middle points using the same method but this time choose the Smooth option. No respectable space rocket has a pointed base!

The hull’s profile is complete. Select it then open the Object menu and choose Create Gradient Mesh. From the dialog set up the mesh as in the next picture. The idea here is to have as little points as possible but enough to start shading:

Step 2: Shading the hull
Pick the Direct Selection Tool (A), the white arrow from the toolbar. Select all points in the mesh and choose a medium gray color. Let’s decide that the light comes from the upper left corner. This means we have to make the right and bottom parts darker. The left and top points have to be lighter. Snce the hull is curved, though, the leftmost points have to be slightly darker than the inside to give a rounded 3D effect:

Now let’s refine the shading. Use the following image as reference. First add two vertical mesh lines using the Mesh Tool from the toolbar (U). We want to add two vertical, soft highlights down the sides of the hull. So we need to select the center points on each side and make them lighter than the points surrounding them. See the image:

Step 3: Coloring the bow
Let’s add some color. Specifically let’s make the tip red.
Select the mesh then go to Object > Path > Offset Path and choose 0 as Offset. We have effectively created a path replica of the mesh:

Make the path red then draw a circle at its tip:

With both objects selected hit Ctrl+7 to make a clipping mask. You’ll end up with a group. Set its mode to Darken in the Transparency palette. Now only the tip of the rocket is red:

Step 4: Adding rivets
The hull is comprised of a few metal plates held together by rivets. Let’s draw them with a hassle-free method.
Remember the circle we’re using as clipping masking for the red tip? Make a copy of it and drag it out of the mask. Now offset it twice by 3px, once inside and once outside the tip. See the next image:

Keep the two circles you created, deleting the center one.
Draw a small black dot then drag it into the Brushes palette. A dialog will pop up asking you to choose a brush type. Select New Pattern Brush:

The next dialog will let you set up the scale and spacing:

Apply this brush to the two circles, changing their color to a darker shade of the hull beneath, so the top circle will be dark red and the bottom circle dark gray:

Select both circles, go to Object > Expand Appearance. Then hit Shift+Ctrl+G to ungroup them. Now you can erase all the dots outside the hull:

Using the same method add another seam and two rows of rivets about one third from the rocket’s bottom:

Step 5: Making the rocket shiny
The rocket just launched so it’s still shiny. Let’s add reflections.
On a new layer draw a white curved wedge with the Pen Tool. Set the mode to Screen and the Opacity to 60%. Go to Effect > Stylize > Feather and choose 3 pixels as value:

Copy and paste in front this wedge. Clear the Feather effect and apply a white-to-black gradient:

Select both wedges then click in the upper right corner of the Transparency palette and choose Make Opacity Mask:

Make a copy of the reflection wedge, flip it to the right side and lower its opacity to 20%:

Step 6: Drawing the porthole
Draw a blue ellipse right in the middle:

Create a ring of rivets around it, using the method explained before:

Now fill the porthole with a horizontal gradient with the darker shade on the left. Also add a light gray stroke to fake rim highlights. Just make sure the stroke is lighter than the hull around it:

Let’s give the porthole some ambient lighting. Select Effect > Stylize > Inner Glow and refer to the next image for the settings:

Last thing to add is a reflection highlight to the glass.
Make a smaller copy of the porthole. Clear the stroke and all the effects:

Create another copy, stretch it so it resembles a cricle and move it over to the right:

Select both ellipses then select the Minus Front icon in the Transform palette. What results is a moon-like blade. Fill it with white:

Go to Effect > Blur > Gaussian Blur:

Finally set blending mode to Screen and reduce the opacity to 85%:

Step 7: Ambient highlights
We need to add some ambient highlights now.
Draw a pale yellow ellipse by the lower part of the hollow. Apply a Gaussian Blur effect, set mode to Soft Light and reduce the opacity to 90%:

Just copy the highlight to the sides, rotating the copies to match the hull’s profile and making them more transparent:

Step 8: The engine
To make the engine just create a copy of the hull (see Step 3), scale it down, move it below the hull and fill it with a copper-tinted gradient:

Just add an Inner Glow to simulate light coming from the exhaust:

Step 9: Drawing the sails
Draw the sail with a simple path then convert it to a Gradient Mesh:

Adjust the lines then refer to the next image for the shading:

Create the right sail with a symmetrical copy of the left one. Adjust its shading so the left part is bright and the right part is in the shadow. Then add wedge-shaped highlights (see Step 5):

Add a shadow to the left sail. Draw a shape, set its opacity to 35% and the mode to Multiply. Fill it with a black-to-transparent gradient if you have Illustrator CS4 otherwise use the opacity mask method explained in Step 5. Apply a Gaussian Blur to the shadow:

This is what we have so far. It looks great and it’s ready to be personalized and turned into an avatar:

Step 10: Completing the avatar
Fill the background with a light blue gradient to create the sky. Add your personalized insignia in a layer placed right beneath the hull’s highlights. I inserted my own logo and the bogus commission code “CLF-2009″. “NCC-1701″ is good too!
On a new layer beneath the rocket draw concentric smoke shapes, making them progressively darker towards the center. I used the Pencil Tool (N) with my Intuos tablet but you can also use your mouse. Just make the shapes a bit irregular (click to enlarge):

Now select all the shapes that make up the smoke and apply a 5px Gaussian Blur. Doesn’t it look great?

Just like tou did the smoke draw a couple of flares at the engine’s mouth (use yellow and orange) and some clouds in the sky (use white):

Finally draw some wakes flying off the sails, applying Gaussian Blur. And we’re done!

Conclusion
I hope this tutorial taught you interesting techniques and I hope you had fun. When you’re finished drawing your space rocket download my finished artwork to take a closer look. If you have any questions or doubts leave a comment and I’ll get back to you. A lot more material is on the way so check back soon!








Excellent tutorial, great quality on the end result, i like the style.
Wow, that’s amazing, thanks so much for sharing.
Amazing work and great tutorial. Thanks and best regards from Austria! Martin
You keep improving yourself man. Liked it very much, and learned a bit of new tricks.
PS Rivets are great!
Excellent! :)
Thanks, pretty rocket
Its really the great job and i wish and request from u to upload more and more tutorials like this, its really a great chance for learners like me to know more and more about illustrator and designing… tanx Dear
Muhammad,
glad you liked it. There will be new tutorials every week so keep visiting.
Thank you Andrea, what a fun tutorial!
Nice…
This tutorial is so freaking detailed and amazing, great stuff. I am really impressed, I mean there is no way someone would not learn from this. Keep up the great work and take care.
If you liked this tutorial stay tuned for more!
i like this site andrea havent seen it before will folow tx
Thanks for such a great tutorial. Wonderful finished result, and great technniques used! As someone failry new to Illustrator, tutorials like this are invaluable.
Thanks so much for presenting these techniques in such a useful and attractive way.
I’m really anxious to see future tutorials from you.
Scott,
new tutorials are coming next week so subscribe and stay tuned
Great tutorial…very helpful in use of shadows and light. Thanks!
this is a great tutorial, thanks for sharing!
really nice tutorial :)
Really nice tut, Andrea. Love it! Thanks!
Holy cow
I am gona try this one out!!!
Thax
This tutorial is fantastic! thanks for sharing :)
The best Illustrator tutorial ever!! ever ever ever!!
I also love the site redesign .. keep rocking Andrea!
Sneh,
thank you, you’re too kind. I’ll definitely keep on rocking…in the free world.
I’m on the step where I create the clipping mask and I’m stuck. I created the offset path, colored it red, drew the black circle, selected both the circle and red ship and did Ctrl+7, however it cuts a off a red top but the rest of the ship is still red and not shaded….?!
Jon,
make sure the circle is above the red ship (select the circle and enter Shift+Cmd+] or Object > Arrange >Bring to Front).
Select both the circle and the red ship then Object > Clipping Mask > Make. That’s what Cmd+7 does. The red ship should now be cropped by the black circle.
If this doesn’t work send me your file and I’ll take a look at it.
Good luck
You have me till all of it. I create the offset path, made sure the circle was in front, made the ship red (I had to change things to RGB because it was in grayscale), then created the clipping mask.
It correctly made the red tip of the rocket, however, there wasn’t another path below it. That’s the issue I keep running into. The rocket that I created was gone and all i’m left with is a red tip.
I’ll send the file – what’s your e-mail?
Jon,
in Step 3 I have you offset the gradient mesh, thereby creating a copy of the gray base. Once the clipping mask is made you should therefore have the original mesh and the new, red clipped path.
I don’t know why this is so difficult for me. I have the gradient mesh. I created the offset path – making my copy of the grey base. At this point, I made the ship red, then create the circle (coloring that black), then create the clipping mask. Once I do that all I am left with is a clipped red path. No gray ship underneath…
Once you’ve offset the ship hide the mesh. Create the clipping mask for the red tip then unhide the base mesh. If that doesn’t help send the file to my email:
andrea [at] cutelittlefactory [dot] com
Thanks! I got it just before you sent this ^
If I do have additional questions, which I’m sure I may along the way, I’ll message you. Thank you for your help. I’m just trying to boost my skills with this
Hi Andrea ^_^
This is like…the most awesome tutorial i ever came across!! :D Honest to God xD You’re a genius. The tutorial looked so tempting that I wanted to try it out. I have never touched Illustrator…apart from when I animate stuffs…I’m a complete newbie at it -.- …thus, not an Illustrator savvy at all D: I’m having the same problem Jon did…and everything you explained to him went right over my head O.O and I’m not blonde O.O xD Just kidding…but would you mind explaining once again how to make the red tip without losing the entire gradient thing :| When I apply the ctrl+7…the whole thing disappears apart from that red tip thing.
Your help would be really appreciated :) Just don’t get mad D:
Thanks :D
Nadia,
when you offset the ship’s base mesh you are creating a copy of it. This you turn red then mask with the circle. The base mesh should still be there.
very detailed tutorial .. superb steps ..
thanks for sharing.
Amazing tutorial. Never knew how I would go about doing stuff like this. Similar to the Turbo Milk icon on their site
Hi,
Amazing work. Never seen this kind of tutorial.
Thanks
It was great tutorials which is explained well with an DEMO i always like your post
Nice tutorial.
Haven’t worked with the Mesh Tool or mesh before, so that was a bit of an experience ;)
Anyway, my result: http://img704.imageshack.us/i/spacerocket.jpg/
Not as bold as yours, but what the hey…
Thanks. That’s and amazing tutorial. I learn lot form it and I will definitely follow your blog.
great tutorial, one of the best 5 I’ve seen all year long..congrats!
Excellent info provided in this post. I must say that author did a good job
Thanks for this, I learned quite a few time saving techniques.
Great tutorial :) 10x
you did amazing work in this beautiful tutorial.
Thanks, I’m glad you liked it.
Honestly one of the most difficult tutorials to follow. I have completed a few others, but this one, with it’s vague instructions and “use the Pen Tool to create X shape” steps, should be classified under the more advanced tutorials.
I’m sorry you had trouble following this admittedly advanced tutorial. I will do some basic ones in the future, I promise.
Power of illustrator… !! WOW. 3D effect is great!
I love you work!, nice tutorial, I become fan of you XD!
Cool, thanks.
i want to build a rocket
What a great rocket!
Love the tutorial.
Please make many more like this one.
I love the style. Great tutorial too, simple and clear. Thanks for posting!
Really clear tutorial, helpful and fun, cheers!
Awesome tutorial. I liked it :-)
Amazing tutorial. thanks a lot for this
WOW! Excellent tutorial!
You have amazing skills, the rocket looks superb. I am stuck just after having created the clipping mask. I have created the red tip on the rocket but things go wrong when I try to copy the first circle. I don’t really understand what you mean by ‘drag it out of the mask’.
Hey buddy,
Baffled , Its easy .. Just go into the group you have created of that red tip , select the clipping mask and CTRL+c and paste Ctrl+F and there u have it the extra circle .
Well thats how I did it , I might be wrong ..but it works for me.
Whoa… Wicked! Thanks heaps for posting this. It is really inspiring. I tried illustrating a mascot design for a project of mine and couldn’t seem to get it right. In the end I decided on getting some professional help. The designers at http://www.mascotdesigncorner.com managed to realize my vision of illustrating a character design that was above expectations. I highly recommend them. For the price I paid it was indeed a steal. I guess I am not good at designing at all. Anyway, thanks for providing a source of inspiration I might add. This site rocks big time!
Thank you. Very nice tut. easy to follow. Well done.
Nice tut
:)
can i make this same thing using adobe photoshop.
great tutorial. thank you.
your website rocks man i am expecting more tutorials one of the with step by step explanation i am sharing your link in my website
Solid tutorial . i think we need good patience to make this kind of model . could you tell me please how can i draw a Powerful Panther with silver color in illustrator ?